wxWidgets的资源读取

来源:岁月联盟 编辑:zhu 时间:2009-02-14
在VC下使用资源,通常都是先在resource.h中定义一个整数,比如:

#define IDI_LIGHTNING_R 200 // 程序图标

然后在resource.rc中定义这个图标:

IDI_LIGHTNING_R ICON "icons//lightning_r.ico"

读取图标的时候则用:

::LoadIcon(h, MAKEINTRESOURCE(IDI_LIGHTNING_R));

这样的形式。用wxWidgets也想当然地这样做了,结果用

pMainWnd->SetIcon(wxICON(IDI_LIGHTNING_R));

无论如何不起作用。

看了下wxWidgetes代码:

#define wxICON(X) wxIcon(wxT(#X))

直接将IDI_LIGHTNING_R转换成了一个字符串,调用wxIcon的构造函数。

wxIcon::wxIcon(const wxString& iconfile,

long flags,

int desiredWidth,

int desiredHeight)



{

LoadFile(iconfile, flags, desiredWidth, desiredHeight);

}

往下看LoadFile:

bool wxIcon::LoadFile(const wxString& filename,

long type,

int desiredWidth, int desiredHeight)

{

UnRef();



wxGDIImageHandler *handler = FindHandler(type);



if ( !handler )

{

// load via wxBitmap which, in turn, uses wxImage allowing us to

// support more formats

wxBitmap bmp;

if ( !bmp.LoadFile(filename, type) )

return false;



CopyFromBitmap(bmp);

return true;

}



return handler->Load(this, filename, type, desiredWidth, desiredHeight);

}

嗯,查找读取图标的Handler,然后用它来完成实际操作,图标的Handler由wxICOResourceHandler这个类来完成,看其Load方法:

virtual bool Load(wxGDIImage *image,

const wxString& name,

long flags,

int desiredWidth, int desiredHeight)

{

wxIcon *icon = wxDynamicCast(image, wxIcon);

wxCHECK_MSG( icon, false, _T("wxIconHandler only works with icons") );



return LoadIcon(icon, name, flags, desiredWidth, desiredHeight);

}

转为LoadIcon:

bool wxICOResourceHandler::LoadIcon(wxIcon *icon,

const wxString& name,

long WXUNUSED(flags),

int desiredWidth, int desiredHeight)

{

HICON hicon;



// do we need the icon of the specific size or would any icon do?

bool hasSize = desiredWidth != -1 || desiredHeight != -1;



wxASSERT_MSG( !hasSize || (desiredWidth != -1 && desiredHeight != -1),

_T("width and height should be either both -1 or not") );



// try to load the icon from this program first to allow overriding the

// standard icons (although why one would want to do it considering that

// we already have wxApp::GetStdIcon() is unclear)



// note that we can't just always call LoadImage() because it seems to do

// some icon rescaling internally which results in very ugly 16x16 icons

if ( hasSize )

{

hicon = (HICON)::LoadImage(wxGetInstance(), name, IMAGE_ICON,

desiredWidth, desiredHeight,

LR_DEFAULTCOLOR);

}

else

{

hicon = ::LoadIcon(wxGetInstance(), name);

}

…………………..

wxSize size = wxGetHiconSize(hicon);

icon->SetSize(size.x, size.y);



icon->SetHICON((WXHICON)hicon);



return icon->Ok();

}

最终的读取操作同样将由LoadIcon这个windows api完成,它必须接受一个字符串做为参数,在wxWidgets中,从开始传递进来的就是”IDI_LIGHTNING_R”这样一个字符串,它并没有使用MAKEINTRESOURCE转换得到的字符串,因而自然无法正常读取资源。

比较wxWidgets自己的resource.rc文件,它并没有使用resource.h,自然也没有将这个资源标志定义为整数。呵呵,原来如此。

在resource.rc中修改图标的定义:

lightning_r ICON "icons//lightning_r.ico"

这里lightning_r是一个未定义的符号,这样vc的资源编译将把它做为一个字符串处理,并以此为这个图标的标识,最后读取图标的时候用:

pMainWnd->SetIcon(wxICON(lightning_r));

一切OK!

图片内容