Netty Websocket Server Javascript Client

来源:岁月联盟 编辑:exp 时间:2012-09-29

WebSocket协议的出现无疑是 HTML5 中最令人兴奋的功能特性之一,它能够很好地替代Comet技术以及Flash的XmlSocket来实现基于HTTP协议的双向通信。目前主流的浏览器,如Chrome、Firefox、IE10、Opera10、Safari等都已经支持WebSocket。另外,在服务端也出现了一些不错的WebSocket项目,如Resin、Jetty7、pywebsocket等。不过,本文将介绍的是如何使用强大的Netty框架(Netty-3.5.7.Final)来实现WebSocket服务端。

Netty3框架的性能优势已无需多说,但更让开发者舒心的是,Netty3还为大家提供了非常丰富的协议实现,包括HTTP、Protobuf、WebSocket等,开发者们可以很轻松的实现自己的Socket Server。按照Netty3的常规思路,我们需要准备以下3个文件:

1、WebSocketServer.java
2、WebSocketServerHandler.java
3、WebSocketServerPipelineFactory.java

以上3个文件分别包含了主程序的逻辑、服务的处理逻辑以及Socket Pipeline的设置逻辑。Java代码实现如下:

WebSocketServer.java
[java]
public class WebSocketServer 

    private final int port; 
 
    public WebSocketServer(int port) { 
        this.port = port; 
    } 
 
    public void run() { 
        // 设置 Socket channel factory 
        ServerBootstrap bootstrap = new ServerBootstrap( 
                new NioServerSocketChannelFactory( 
                        Executors.newCachedThreadPool(), 
                        Executors.newCachedThreadPool())); 
 
        // 设置 Socket pipeline factory 
        bootstrap.setPipelineFactory(new WebSocketServerPipelineFactory()); 
 
        // 启动服务,开始监听 
        bootstrap.bind(new InetSocketAddress(port)); 
 
        // 打印提示信息 
        System.out.println("Web socket server started at port " + port + '.'); 
        System.out.println("Open your browser and navigate to http://localhost:" + port + '/'); 
    } 
 
    public static void main(String[] args) { 
        int port; 
        if (args.length > 0) { 
            port = Integer.parseInt(args[0]); 
        } else { 
            port = 8080; 
        } 
        new WebSocketServer(port).run(); 
    } 

WebSocketServerPipelineFactory.java
[java] 
public class WebSocketServerPipelineFactory implements ChannelPipelineFactory { 
    public ChannelPipeline getPipeline() throws Exception { 
        // pipeline 的配置与 逻辑 
        ChannelPipeline pipeline = pipeline(); 
        pipeline.addLast("decoder", new HttpRequestDecoder()); 
        pipeline.addLast("aggregator", new HttpChunkAggregator(65536)); 
        pipeline.addLast("encoder", new HttpResponseEncoder()); 
        pipeline.addLast("handler", new WebSocketServerHandler()); 
        return pipeline; 
    } 

WebSocketServerHandler.java
[java] 
public class WebSocketServerHandler extends SimpleChannelUpstreamHandler 

    private static final InternalLogger logger = InternalLoggerFactory 
            .getInstance(WebSocketServerHandler.class); 
 
    private static final String WEBSOCKET_PATH = "/websocket"; 
 
    private WebSocketServerHandshaker handshaker; 
 
    @Override 
    public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) 
            throws Exception { 
        // 处理接受消息 
        Object msg = e.getMessage(); 
        if (msg instanceof HttpRequest) { 
            handleHttpRequest(ctx, (HttpRequest) msg); 
        } else if (msg instanceof WebSocketFrame) { 
            handleWebSocketFrame(ctx, (WebSocketFrame) msg); 
        } 
    } 
 
    @Override 
    public void exceptionCaught(ChannelHandlerContext ctx, ExceptionEvent e) 
            throws Exception { 
        // 处理异常情况 
        e.getCause().printStackTrace(); 
        e.getChannel().close(); 
    } 
 
    private void handleHttpRequest(ChannelHandlerContext ctx, HttpRequest req) 
            throws Exception { 
        // 只接受 HTTP GET 请求 
        if (req.getMethod() != GET) { 
            sendHttpResponse(ctx, req, new DefaultHttpResponse(HTTP_1_1, 
                    FORBIDDEN)); 
            return; 
        } 
 
        // Websocket 握手开始 
        WebSocketServerHandshakerFactory wsFactory = new WebSocketServerHandshakerFactory( 
                getWebSocketLocation(req), null, false); 
        handshaker = wsFactory.newHandshaker(req); 
        if (handshaker == null) { 
            wsFactory.sendUnsupportedWebSocketVersionResponse(ctx.getChannel()); 
        } else { 
            handshaker.handshake(ctx.getChannel(), req).addListener( 
                    WebSocketServerHandshaker.HANDSHAKE_LISTENER); 
        } 
    } 
 
    private void handleWebSocketFrame(ChannelHandlerContext ctx, 
            WebSocketFrame frame) { 
        // Websocket 握手结束 
        if (frame instanceof CloseWebSocketFrame) { 
            handshaker.close(ctx.getChannel(), (CloseWebSocketFrame) frame); 
            return; 
        } else if (frame instanceof PingWebSocketFrame) { 
            ctx.getChannel().write(new PongWebSocketFrame(frame.getBinaryData())); 
            return; 
        } else if (!(frame instanceof TextWebSocketFrame)) { 
            throw new UnsupportedOperationException(String.format("%s frame types not supported", 
                    frame.getClass().getName())); 
        } 
 
        // 处理接受到的数据(转成大写)并返回 
        String request = ((TextWebSocketFrame) frame).getText(); 
        if (logger.isDebugEnabled()) { 
            logger.debug(String.format("Channel %s received %s", ctx.getChannel().getId(), request)); 
        } 
        ctx.getChannel().write(new TextWebSocketFrame(request.toUpperCase())); 
    } 
 
    private static void sendHttpResponse(ChannelHandlerContext ctx, 
            HttpRequest req, HttpResponse res) { 
        // 返回 HTTP 错误页面 
        if (res.getStatus().getCode() != 200) { 
            res.setContent(ChannelBuffers.copiedBuffer(res.getStatus().toString(), CharsetUtil.UTF_8)); 
            setContentLength(res, res.getContent().readableBytes()); 
        } 
 
        // 发送返回信息并关闭连接 
        ChannelFuture f = ctx.getChannel().write(res); 
        if (!isKeepAlive(req) || res.getStatus().getCode() != 200) { 
            f.addListener(ChannelFutureListener.CLOSE); 
        } 
    } 
 
    private static String getWebSocketLocation(HttpRequest req) { 
        return "ws://" + req.getHeader(HttpHeaders.Names.HOST) + WEBSOCKET_PATH; 
    } 

以上代码的逻辑还是比较清晰的:首先,在WebSocketServer中设置WebSocketServerPipelineFactory;然后,在WebSocketServerPipelineFactory中设置WebSocketServerHandler;接着,在WebSocketServerHandler处理请求并返回结果;其中,最重要的处理逻辑位于handleWebSocketFrame方法中,也就是把获取到的请求信息全部转化成大写并返回。最后,运行WebSocketServer.java就可以启动WebSocket服务。至此,WebSocket服务端已经准备就绪。这里,其实我们已经同时开发了一个简单的HTTP服务器,界面截图如下:

 

接下来,我们需要准备使用Javascript实现的WebSocket客户端,实现非常简单,Javascript代码实现如下:

websocket.html
[html]
<html><head><title>Web Socket Client</title></head> 
<body> 
<script type="text/javascript"> 
var socket; 
if (!window.WebSocket) { 
    window.WebSocket = window.MozWebSocket; 

// Javascript Websocket Client 
if (window.WebSocket) { 
    socket = new WebSocket("ws://localhost:8080/websocket"); 
    socket.onmessage = function(event) { 
        var ta = document.getElementById('responseText'); 
        ta.value = ta.value + '/n' + event.data 
    }; 
    socket.onopen = function(event) { 
        var ta = document.getElementById('responseText'); 
        ta.value = "Web Socket opened!"; 
    }; 
    socket.onclose = function(event) { 
        var ta = document.getElementById('responseText'); 
        ta.value = ta.value + "Web Socket closed"; 
    }; 
} else { 
    alert("Your browser does not support Web Socket."); 

// Send Websocket data 
function send(message) { 
    if (!window.WebSocket) { return; } 
    if (socket.readyState == WebSocket.OPEN) { 
        socket.send(message); 
    } else { 
        alert("The socket is not open."); 
    } 

</script> 
<h3>Send :</h3> 
<form onsubmit="return false;"> 
<input type="text" name="message" value="Hello World!"/><input type="button" value="Send Web Socket Data" onclick="send(this.form.message.value)" /> 
<h3>Receive :</h3> 
<textarea id="responseText" style="width:500px;height:300px;"></textarea> 
</form> 
</body> 
</html> 

我们把websocket.html文件放置到任意的HTTP服务器上,并打开对应URL地址,就可以看到以下界面:

 

输入文字“Hello World”并点击“Send Web Socket Data”按钮就可以向WebSocket的服务端发送消息了。从上图中我们还可以看到,在“Receive”下方的输出框中看到返回的消息(大写过的HELLO WORLD文字),这样一次基本的信息交互就完成了。当然,此时如果把服务端关闭,输出框中则会看到“Web Socket closed”信息。